Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most popular video games around. Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The continued pandemonium surrounding card prices guarantees near-daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Even, fan-made Pokémon games achieve popularity every year.
Yet despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were buried under the hype of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch said Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of idle games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given numerous mainline entries and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu